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If you have a particularly different play style and/or are very attuned to deviations of a few percent, you will probably notice a difference, though it is, for the average user, very subtle. The replication in the PS4/Vita port then represented the average play speed of these measurements, which individually deviated by +/- a few percent. They cannot be replicated on a PS4/Vita port precisely.įor example, on the trench run we recorded timing of both our play sessions and also took measurements off various YouTube play-throughs. The timing of overruns on the original SNES are going to be dependent on game play style and the particulars of your session.
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One time I killed 20 ties and still had 15 towers, another destroyed 20 towers but still needed to kill 17 ties. The ratio of what I killed(TIE vs Tower) was really unbalanced most of my deaths. On easy the only risk of death I should have faced was crashing into a tower, not getting shot. I was dying from getting shot constantly. The previous level though, oh my god, It was way, way too fast and enemeis attack way way too much. It felt like the timer went slower and the enemies and fireballs were slower and easier as well. Those tiny flashing things that blow up did nothing when thermal detonators are used. Mos Eisley is as far as I've been able to get without rage quitting.Īs you can see in this playthrough(which was on easy) I exploited the crap out of the multiplier staying for the duration of the level bug and finished the game with a score of 636000 or so( I forget the exact amount), and I'm nowhere on the leaderboard when I should be #1.Įxperienced the thermal detonators not destroying destructible environment things in escape from mos eisley as well. Thermal detonators didn't blow up the brown block things. I got an 8x point bonus a couple times and it continued the rest of the level You seem to keep your point bonus multiplier for the rest of a level. I fell in the lava while fighting the lava pit monster and didn't die(Although I do recall that did happen on occasion in the original) There are other problems I've noticed too: I landed in the spikes in Mos Eisley due to jumping down from the platform above somehow and had my health drained in a nano second(was playing on Brave) I took a header into one of the force fields way too many times before it would let me through inside the sandcrawler near the end where those things that squash you are, you slide too far and take damage from the next one no matter what
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enemies respawn too quickly(no reprieve from those dive bombing jerks while jumping across the pit before Obi Wan) projectile attacks are too fast to dodge The main problem seems to be the original slowdown has been removed which unfortunately has wide ranging consequences It's just unplayable in it's current state.
SUPER STAR WARS CHEAT CODES PS4
I was super super excited when I found out the game was coming to PS4 and I bought it as soon as I got home from work today and I'm sorry to say I'm really, really disappointed. I've played it recently including beating it on Jedi mode: I'm a huge fan of Super Star Wars, it was the first SNES game I have played and I've played it hundreds upon hundreds of times. This place doesn't look too active but hey I'll give it a shot.